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T-Splines v2.0
New and Improved Features
T-Splines for Rhino version 2 has over a dozen significant new features to help you create smooth organic shapes, edit them quickly, and export them for manufacturing without remodelling.
The new features in T-Splines 2 are focused on three areas: new modelling commands; easier editing tools, and reliable export to NURBS and programs like Solidworks with no sliver surfaces.
New tools
Many of the new modelling commands were inspired by tools used in the animation industry, where complex forms are routinely explored on tight deadlines. Precision improvements have been added to make the tools more suitable for industrial design.
Box modelling
New T-splines commands such as deleting faces, extruding, filling holes, and subdividing faces, are part of a popular process called box modelilng, which can be used to quickly develop and detail organic designs.
T-Splines brings these commands into industrial design for the first time, with one critical improvement. With T-Splines, you can add detail to a model, and the surface doesn't change or warp until you move the control points, as is done to add the ridge details to the top of the headphones shown below.

Merging
Another featured command in v2, merging, allows you to combine two surfaces to create a new smooth and editable surface. This command has been significantly enhanced in v2 to become a valuable part of the T-splines toolset. Merging requires surface borders as input, so to merge surfaces such as these cylinders, first delete faces to create border edges, then perform the merge. The model remains editable.


Primitives
The cylinders from the merge example, as well as the starting shapes of the headphones, were T-splines primitives, which are new in T-splines 2.0. There are 6 t-spline primitives, including box, plane, sphere, cylinder, cone, and torus. When you create a primitive, you have control over the dimensions and number of faces, and since primitives can be pushed, pulled, and deformed, they make for a useful starting place when modelling with T-splines.
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Symmetry
The new Symmetry command allows you on work on either part of your symmetric model and see the other side update in real time! Begin with a fraction of your model, then apply symmetry. All model editing is updated symmetrically, whether it is moving grips, extruding, or performing other commands, and you can work on either side of the symmetric model. In addition to symmetry across an axis, a radial symmetry option is also available.


Thicken
The new thicken command is a quick way to approximately shell or give thickness to a surface with the push of a button. You can choose to have sharp or rounded edges, as well as the thicken distance. The command generates a T-spline solid that you can continue to edit for further design exploration.

Each of the new commands described above has leveraged tools in the new T-splines edit mode, which provide easier ways for pushing and pulling the surface. The most important editing tools include translate, rotate, and scale manipulators, and point, edge, and face grips which can be used to modify the surface.
Other useful new editing tools include a new "boxy mesh" display mode for more flexible editing, paint selection, which allows many faces to be selected by dragging the cursor, and a UVN drag mode, which lets you move grips normal to the surface.
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